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The Margin

NFL

NFL wide receiver ratings

2026 season. Score is the average of four numbers; 0 is average.

Season 2026

Sample size
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WorseBetterColor compares each player with the average in that column.

What the columns mean
Score
Average of four z-numbers; 0 is average.
Style
Where he sits on two axes, cut at the season median. A scale, not a type. See How this works.
G
Games
Tgt
Targets
Rec
Receptions
Yds
Receiving yards
TD
Receiving touchdowns
Y/G
Yards per game
Tgt%
Share of the team's targets
AYS
Share of the team's air yards
EPA/T*
Expected points added per target, after taking out what the quarterback's passing alone would explain.
QB-Adj
What the team's passing quarterback is worth; the amount taken out of EPA/T*.

Every week, every player

One row per player, one column per week. Each week is EPA per target, split into before and after the catch.

Loading weekly scores…

How this works

Average of four season numbers, each compared with other qualified players that season (0 is average): targets, share of the team's air yards, efficiency with the quarterback's quality taken out, and yards per game.

Each receiver is compared only with receivers this far into the season, so early scores swing a lot.

The four numbers are weighted equally, so a season with more passing overall does not lift everyone's score. Short seasons (seven games, say) are hidden from the default view.

Taking the quarterback out gives a good receiver on a bad passing team the credit a plain efficiency number would miss.

It describes the season; it is not a projection. It predicts next-game yards somewhat better than a simple recent average (about 6.5% smaller errors in testing), but not by enough to beat the sportsbooks' margin on player props, so it is not published as a betting number.

The weekly grid is the season itself; the score above is the season's verdict. It goes back to 2017. A receiver's week is EPA per target, split into what was earned before the catch and what he added after it. Measured across a change of team, this number barely travels with the player. It substantially reflects the offense he plays in.

Projected usage is the preseason prior, updated as games are played. Until mid-season it is the steadier read of who matters; the scores describe only the weeks played so far.

Tgt, Rec, Yds, TD
Targets, receptions, receiving yards and touchdowns.
Y/G, Tgt%
Yards per game and share of the team's targets.
AYS
Share of the team's air yards.
EPA/T*
Expected points added per target, after taking out what the quarterback's passing alone would explain.

Style. Style is where a wide receiver sits on two axes: how deep his targets are on average (past the line of scrimmage) and how often he gets manufactured touches (screens, throws behind the line and carries). Each axis is cut at a fixed line (12.5 yards and 12%), which gives four boxes. It is a scale, not a type: players near a cut are marked close, and nobody is a pure example of a box. Style is separate from the score and says nothing about how good he is.

Field stretcher
Wins down the field; few screens or carries.
Big-play threat
Stretches the defense deep and also gets screens, sweeps and quick touches.
Catch-and-run
Gets the ball short and in space and makes yards after the catch.
Chain mover
Wins on short and intermediate routes that keep drives on schedule.